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forevercloud3000 said:
g-value said:
forevercloud3000 said:
drboot said:
forevercloud3000 said:
FFVII
I will admit, Xenogears's story was much more complex, but at the expense of clarity. The game's dialogue and story are down right confusing. The game also suffers from horribly long and boring monologues.

FFVII is simply the most well rounded RPG ever. Characters were unique and captivating. The plot holds philosophical meaning in every action. The Villains were awesome to boot. I think Xenogear's battle system is better the nFFVII's but not by much. Materia was so versatile. You can come up with some pretty crazy combination that can spell victory or utter defeat in battle.

 

The monologues in disc two were the parts where the game shined its brightest. Just because a story is "confusing" doesn't mean it is bad. People bring that up in relation to MGS2 as well. If something is confusing uyou should replay/rewatch it and train your brain to become more apt at understanding deeper material.

 

I have put almost 80hrs into Xenogears on my psp and still have yet to figure out the plots full direction. Everything is still so vague. Yet for some odd reason about 60hrs of that has been dialogue and cutscenes. How can there be that much talking and nothing has even really been explained?

Thats the thing you don't get it so you toss the monologues aside as long and boring.But people like me who understands the story knows just how awesome, deep, and emotional it was.

 

I consider myself a pretty coherent person. I appreciate complex story archs such as FFVII's and MGS's. I feel I understand the story of Xenogears so far perfectly. The issue is that the story has not gone anywhere within the mounds of talking I have suffered. Xenosaga was much more progressive in it's hours of dialogue. That is what I meant by "horribly long and boring monologues". I never said I didn't understand the story.

 

 

I don't think Xenogears was meant to be as "progressive" in it's narrative or really "go anywhere" within the plot. The idea beyond Xenogears is introspection, psychology and philosophy are large backdrops behind the themes of the storyline. Instead of some sort of "external" progression of plot, Xenogears focuses more on the development, introspection of it's own characters -and through them giving you a mirror to reflect upon yourself. The monologues simply explore the minds/thoughts of these characters which really is the purpose of the storyline -to explore the psychology of man. Not necessarily to develop the plot or progress a sequence of actions.