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Lost tears of Kain said:
but it really isnt lazy, they released a fantastic final product, and them not fixing every bug does not make them not professional (yes double neg)

Every game will always need a fix after its release, some will some wont release it on patches, thankfully the guys at bioshock are professional enough to do it

 Actual there were quite a few points in the game where I saw strong evidence of lazy level designers.  The most obvious one would be when you go visit the wharf master.  Before you enter that place you have to give up all your weapons with the promise you get them back later.  Normally I really don't care since you still have your plasmids but what sucked about this was that you don't get all your ammo back (this part really pissed me off).

So why is this evidence of a lazy level designer?  Because to take away weapons is just a simple function.  To give you back weapons is another simple function.  To give back the number of ammo requires another 30 minutes work and bothering a programmer who does at most an hour of work.  Lazy.

And my function in threads isn't to give bad news, it is just often more interesting than the good news.  We hear in every thread about the wonders of Bioshock.  I find it more fun to find the flaws and how to improve them.