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Griffin said:
Shadowblind said:
Griffin said:
Shadowblind said:
Griffin said:
I play the game using the cover, i have no problems with that. I have no problems getting headshots or getting on target.

The problem i have are the controls are too loose with the right stick. When i move the stick i feel like i have very little control over the gun. Which is not what they were trying to do with the game, they wanted to give you a weighty feel and make you play slow and control like a soldier. I don't get this at all.

 Almost the exact opposite of my problem. I'm a headshot-psychotic and I have far too much trouble aiming with its system to get any clear headshots. And cover never worked for me, I'm surprised it works for you. Although I do feel like me and my gun don't agree with each other on where to aim sometimes, I don't exactly understand what you mean.

Its kinda hard to descibe it without showing it.  Each game has the right stick move a certain amount to control how the gun aims on screen, certain games use more of the stick then others to accomplish this goal.  In KZ2 i found the sticks movement in relation to the gun too loose, so i could not make small aiming adjustments on the fly without the aiming messing up.  If i could move the stick more and have the aiming move less on screen it would be perfect, from what i remember this is the way it was done on CoD4 to perfection, and pretty decent in most shooters.

 

 

 Oh, I(sort of) understand that. Its how I make pretty much all my headshots :/ I never stand still and shoot, I usually use my movement to aim with precision. TF2 taught me that. I don't know if thats what you mean, but thats what it sounds like.

P.S. The aiming in the PC version of Far Cry 2 felt prety normal. The weight was discernabel.

In most games its very common to use the left stick as part of the aiming, but from cover or from crouched positions this becomes impossible.  I just went and played around with the demo again, and while using the ironsights it seems the full stick does not come into play, and the sticks fastest movemnt comes into play well before the stick reaches the end of its movement.

The stick should have a constant speed or a very close contstant speed throughout the entire movement.  in KZ2 the sticks faster speeds come into play well before they should, and this casues all the problems. 


 

Are you telling me the aiming is like the original Resistance? Goes from very slow movement to too fast movement very abruptly rather than a steady increase in speed the more you move the stick?

 



Currently Playing:
Resistance 2 Co-op (anyone call for a Medic?)
Call of Duty: Modern Warfare 2 (PC)
F.E.A.R. (PC)

Currently Ignoring:
My 360 and Wii.