To those who played flow and were underwhelmed, I wanted put down my impressions.
While I liked the aesthetic of flow, I was ultimately disappointed in how it felt like a retro game with a lot of the pressure and focus stripped away.
Flower, on the other hand, feels like something fresh or innovative in its simplicity. It actually explains really clearly how you use the sixaxis controls with a few graphics and disguised tutorials in the beginning, and it feels better than a lot of wii games because they keep it so simple (you're basically just moving a camera that blows around with the wind, and speeding up with the press of any button).
Its main pluses are probably the controls that slip into the background and achieve the goal of being totally intuitive, some surprisingly engaging gameplay that never stops building in complexity, like a good piece of music that has continuous surprises no matter how much you think the current moment must be the pinnacle of the whole experience, and of course beautiful graphics which draw you and anyone else in the room into the game. The sound of the wind is really well done, and that combined with the look of the wind traveling through the grass calls you back to the game even after you've beaten it.







