dbot said:
I guess you saw the 5.4 million number for the PS3 version. The PS3's attach rate is 27% and the 360's is 24%. It may have pushed a couple of extra sales to the 360, but you would expect the difference to be much greater since there are about 8 million more 360's. What would you rather have GTA4 with AAA DLC, or GTA4 with a AAA game (Killzone 2)?
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Well, considering GTA was a PlayStation franchise, I hardly think it pushed "a couple extra".
Also, you're acting like MS made the choice to fund the DLC in lieu of other projects, as if they have limited funds at their disposal. Obviously a AAA game, in theory, beats AAA DLC. But lets keep 2 things in mind:
1) KZ2's actual development cost was reported at over $60m as of months ago, so it's not even a fair 1-1 comparision at this point.
2) A set of AAA DLC for a massive proven franchise can very well be a more worthy investment than a sequel to a very underwhelming game.
If I was making the choice a couple years ago, I would have made the one MS did. Claim dominance over one of Sony's longtime franchises, or roll the dice on a massive budget game in an uphill battle.
Besdies which, KZ2 is first and foremost a tech demo. It is sacrificing several really cool options in order to be an unequalled graphics powerhouse. Sony wanted this game to show what the PS3 could do graphically, if a dev studio is willing to risk a ridiculously bloated budget on a game. MS took the safe route, knowing that they don't need to prove anything.







