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redspear said:
Well I am going ot be fair here and say that he could potentially be talking about turning in a FPS and not so much aiming. Since the Wii mote does not recenter by its very nature it loses the springiness nature a mouse brings and constant calibration of dual analog for turning.

So if you aim in the upper left you start turning upperbleft and have to readjust your aiming to get a shot off. Essentially breaking the screen from the aiming and creating two different entities for control....Something that neither the mouse nor dual analog do. So to him it maybe it is a convuloted system that goes againstcommon sense and thus difficult to control and program for.

That could be what they are thinking.... but it is perfectly solvable... in fact I think The Conduit has an option that does it, where however much you turn the Wii remote, the camera doesn't move.... turning is operated by the control stick (back to proper goldeneye roots) and it doesn't say where strafe is mapped to, but the only logical place IMO is tilting the nchuck, which would be awesome if true.