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Well I am going ot be fair here and say that he could potentially be talking about turning in a FPS and not so much aiming. Since the Wii mote does not recenter by its very nature it loses the springiness nature a mouse brings and constant calibration of dual analog for turning.

So if you aim in the upper left you start turning upperbleft and have to readjust your aiming to get a shot off. Essentially breaking the screen from the aiming and creating two different entities for control....Something that neither the mouse nor dual analog do. So to him it maybe it is a convuloted system that goes againstcommon sense and thus difficult to control and program for.