By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kasz216 said:
dahuman said:
Kasz216 said:
BengaBenga said:
FreeTalkLive said:
It sounds like Liu is insane, but that is just my opinion.

 

This.

 

Also: Auto-aim is not needed (and not used afaik) in Wii games, that's what makes it so good. It's not mouse+kb quality, but definitely much more accurate than dual analog. 

RE4Wii doesn't have auto-aim where the GC/PS2 games do.

I dunno.

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.


I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

 

need that WM+ then we can tell which one really works better, i'll be comparing for sure.

I'm not sure what WM+ would do for FPS.... I mean.  It makes it so your movements match exactly, i'm not sure if that would make it easier or harder to flick to the right and shoot someone honestly.

 

Wii Motion Plus can't do squat for the actual aiming part of shooters.... the IR pointer is far better for the job than accelerometer/gyroscope control.

What WM+ can help with is actual motions....so in The Conduit the default is I believe a jab or a swipe with the Wii Remote for a melee attack.... WM+ would enable better recognition of motions, and thus the ability to put a lot more different melee attack to purely motion.

For instance if you have seen that picture of the Skate It balance board control scheme, where it splits up the balance board into different sections.... different motions could be programmed in as clear as that. So a general Jab could never be confused with a down-swipe or an up-swipe.