drboot said:
That might be your opinion, but trying to present it as some universal fact doesn't earn you any points. Maybe you do not look for art or culture in your games but some consumers (such as me) and some developers such as Jonathan Blow do. The fact that we have both developers and consumers pushing hard to elevate games to an accepted artistic level means that there is a market and demand there, and thus truth in it. |
So if bunch of people get together and say that "punching walls is an art-form" and this group agrees that it is, then it is automatically art? What do you define as "art" or not "art"? If everything can be a art form as long as people argee on it than art is nothing.
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."







