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Well I went a reserved it so I could play the demo, got tired of waiting.

I like it, but I'm not blown away by it. I'm not going to judge a whole game on 10 minutes, but it plays almost exactly like COD4, but much much much prettier. That's not really a bad thing, who doesn't like COD4? But it didn't feel even remotely new.

The graphics are fantastic but inconsistent. I was very impresses by the texture work, I walked up to a metal wall in the warehouse and unlike most games, the texture looked sharp even right up against it. But that can't be said of all the textures, they are kind of uneven. The Two big boxes in the ware house with the straps all across them are very pixely and the shadows vary from smooth to very pixelated depending on what they run across. It's nit picking really, because the game obviously looks great. But it just shows that as good as it looks there is still alot to improve on in the future.

The controls only bothered me for a few minutes, and then I adjusted the sensitivity and was fine. I tried the COD controls, but the addition of the cover system and the need to press a stick to look out and then press a button to bring up the sights make it seem a bit harder sense you have to hold L2, L1, move the Left stick, and the right stick at the same time. So having sights assigned to the right stick makes a bit of sense and I ended up going back to it on second play through. I start up lag is kind of annoying, but I stopped noticing after the first few minutes and now I don't really notice it unless I stop to think about it. Just takes some adjustment, we'll see how it feels in multiplayer.

I'm very excited for it, but playing the demo reinforces my belief that I am buying it for the multiplayer aspect moreso than the single player, and Fear 2 for the single player more so than the multiplayer. Hope to see you guys online when the day comes, very close now.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.