I see most of this thread is more about "which is a better game?" than actually be "which control setup is better?". We need to put the three controls in equal ground to see the advantages and disadvantages of each
I thought that a good comparison could be CoD:WaW but because the Wii version has the lowest end of the stick in features (not graphics) it's not a good point.
Let's say we have a generic FPS called "Generix", a new IP. This game is multiplatforms and all versions are EXACTLY the same (graphics is the only difference). So let's put the three methods under analysis:
1. Mouse+Keyboard: The control of choice with the highest flexibility
Pros:(Mouse)
- Pixel perfect accuracy
- Quick response and fast aiming
- Highest sensitivity
Cons:(Keyboard):
- The best way cto control your character movements is with "WASD" keys and often newcommers get confused and press keys that don't do a think.
- Too much buttons to get what you want and often you become an easy target when you look for the right one
- Requires too much practice on working with the keys in order to be a really good player
2. Dual Analog: Translation from PC to consoles
Pros:
- Buttons are accesible, and always on reach.
- More firndly than Keyboard+Mouse (meybe it's casual compared to PC)
- You can be more away from the screen
Cons:
- the aiming is the slowest. If you miss, the best strategy is to go away than try to take another shot
- It's very good in open spaces but in closed corridors has a disadvantage controlling your character
3. Wii Remote+Nunchuk
Pros:
- The easiest controls. Pick up and play.
- The most intuitive of all
- allow for more interactive actions
Cons:
- The developer's troubles with game design.
- is not 1:1(WM+ not taken here)
- a bit of delay between player and character action
All three are good. But none is the Absolute Number 1. Some are easier, some are more accurate. It depends on the player's patience and skills







