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Okay, I've been doing some math.  My numbers are probably a bit off, but I figure they're close.

Let's say for every Wii game sold at $50, Nintendo gets $15 and retailers get $8 (or 15%, based on the discount I get at GameStop).

That would mean Activision would get ~$27 per copy sold at $50.  The ps2 version goes for $40, so they'd get even less on that one.

So that would be 1.34 million x 27, which would be approximately 36.2 million.

Now let's say for the ps3/360 versions of the game, Sony/MS get $16, and retailers get $9.  That would mean Activision gets ~ $35 per game sold.  7.6 million x 35 = 266 million.

Even if the various versions of the game cost $50 million (unlikely, given the already existing engine and such), and ALL costs were attributed to the ps3/360 versions, while no costs were attributed to the ps2/Wii versions, the ps3/360 version would come out ahead by almost $200 million.

And that's NOT taking into account the $40 pricetag of the ps2 version, nor the sales of the PC version, which have probably broken a million, if not two million.  Including these things, the "HD" version would be well over $200 million ahead.