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ssj12 said:
disolitude said:
ssj12 said:
.:Dark Prince:. said:

Okay i just wanted to give my congratulations to Guerilla Games. Seriously. I thought Killzone 2 was gonna be mediocre after the crappy original Killzone, and after playing the demo a trillion times (losing all the time though, i suck at aiming with analog sticks xD) i'm getting it first day.

Aside from the game being a technical marvel, it just feels so epic, so amazing. It stunned me.

Good job, one more sale for Killzone 2.

 

Killzone was a good game....

Im sorry dude... but your bias is so clearly evident that its rediculous.

Moments ago you psoted this for the new Halo map editor...

http://www.vgchartz.com/forum/post.php?id=1770937

Moments before that you posted this about Mozilla IE lawsuit

http://www.vgchartz.com/forum/post.php?id=1770671

Obviously you don't like anything Microsoft...and thats fine...I don't like Toyota cars for no aparent reason.  But being a mod on a gaming form, I think you believe you should have some restraint when it comes to posting biased opinions.

You just can't go from saying "Meh not impressed" for halo map editor to saying "Killzone 1 was a good game..."

Would have been a good game had it been on xbox? a microsoft product? 

yes it easily would have been.

Like a poster said above, it might not have lived up to the media's halo-killer hype, which killed everyone's view on it, but it was still a fun and enjoyable game. Last time I check Fun = Good.

 

 

Killzone had an assload of problems.  It was more than just overhype that killed the supposed halo killer.

It's controls needed more testing, to say the least, and the wonky controls combined with an often sub-25 fps framerate made the game troublesome to play.  The game also suffered from rampant texture pop-in and buggy AI (sometimes enemies would go completely brain dead).

However, I agree that it was still a decent game.  I certainly had fun with it, especially the offline multiplayer with bots.

Killzone had so much potential.  It had so many cool things going for it, and I think they could've solved every issue the game had with a few months more testing, except for the "you're suppose to be in a war, but where is everbody?" feeling,  and their decision to go with that wierd jumping model.

What Killzone could've been is why I had a pretty decent amount of faith in GG for Killzone 2.  I knew given the resources of being an internal studio, they'd be able to polish Killzone 2 to the max. Plus, Killzone was developed concurrently with Shellshocked, and both were GG's very first titles, so many of the faults with the original were probably from inexperience. Liberation showed that they were growing in experience as a developer, and many of the quibbles with the original Killzone I felt could've been fixed by a more experienced dev team.