Fumanchu, it seems as though you're putting a great value to good graphics, and I can understand that. But if noone can see the added enjoyment or quality of polished visuals, what's the point of trying to do that in the first case? If people stops buying goodlooking games, and stops caring about how they look, why should we try to mend their ways?
First year interns as head artists is only a bad thing if the consumers crave differently. Quality in and of itself is pointless, it needs an audience that appreciates it. Reviewers must reflect their audiences tastes, or they will find themselves superfluous.
In short, I think you're attacking this whole debate from the wrong angle. Gamers>Reviewers>Developers, not the other way around.
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