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I didn't mean a reward to the people as a confidence booster per se.

What I'm insinuating or alluding to is that the effort put into the game shouldn't go neglected as it can greatly increase the individuals perception of quality.

I think we risk killing off industry professionals with 'reality tv-esque' amateurs if no one can see added enjoyment or quality with polished visuals. If the games aren't rewarded commercially then all games will have 5 million dollar budgets with first year interns as the head artist.