yes, however
Graphics should not be judged by raw polycount, texture fill and so on. Instead the graphics should be judged based on how well they convey the game world. Reviewers do and often judge by texture fill, polycount, draw distance... In a game where distance is more critical to atmosphere Cursed Mountain, Flight Simulators, City scapes... then of course games should recieve negative values if they fail to deliver that.
These days though often reviewers weigh that graphics are 3 to 1 favour. They are willing to overlook simple graphics for art style, but will never overlook bad graphics.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







