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mjk45 said:
@jetrii,my bad ,it could have been assembler,all i know it was seen as an advantage in the early days of ps3 development, i remember a UK developer saying in response to the problems getting to grips with the ps3 he said they had a lot of these type programmers going back to the amiga days and it would give them better access to the architecture,would it have anything to do with carmack's criticism of having to recompile for every spu, i dont know,ps my friends english i live in oz so dont hear from him very often

 

A well coded Assembly function will almost always give you more performance than one written in C regardless of the architecture. This isn't just a PS3 thing, developers also use ASM for some parts in Xbox 360 and Wii games.

The reason why Carmack, Gabe Newell, and other developers don't like the Playstation 3 isn't just because the cell processor requries a lot of time and effort to develop, they don't think the Cell processor has a future. They have a point. Right now if Sony and Toshiba decided to not use the cell in the PS4/HDTV/etc, IBM may consider ending it since the cell represents such a small percent of their business that it's not viable to spend so much time in R&D. However, that may change if more supercomputer begin to use it. Personally, I see the Cell processor dying in the long run and being replaced by powerful GPU-like chips.



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!