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mjk45 said:
@jetril,So what part (s) of uncharted got you foaming at the mouth some of mine was the lighting plus the water especially some of the still water i thought it was as good if not better than bioshocks and also some of the little things like the mortar between the brick work on some of the old ruins, the flora looked great to only thing was even when the ground was covered in vegetation it still had a flat platform feel to the surfaces.by the way sorry about calling you thick skulled but you made it seem like Geurilla had made kz2 look like it did because it was easier rather than that how that world is,the fact is both machines have strengths and weaknesses as do game engines i have a friend in the industry who is a machine code programmer and he loves the ps3 because he is in demand ,my understanding of mc is that to c++ programmers its appears like a strange language,so how is it integrated and does mc help with the compiling problem with the sp's sorry i dont know much

Apart from Naughty Dog's brilliant animation engine which can blend several animations together regardless of which frame they are in, I also found the water and overall attention to detail very impressive. I remember a scene(demo I believe) which had a little pond below a waterfall. I ran there and the fish were swimming around me and even swam away as I shot the water near them. When I walked out drake's pants were wet and it seemed to show in the animation. It's the little things like that which really impress me.

I am not too familiar with the Killzone lore, but the art style and environments in Killzone 1 greatly differ from everything that I've seen in Killzone 2. But that's fine, you don't have to agree with my analysis, I know that everyone has their own opinion. No hard feelings.

Are you sure your friend is not an Assembly programmer? Usually, the most performance intensive parts of games are written in Assembly since it is typically faster than C or C++. However, Assembly takes a long time to write and is extremely difficult to maintain and understand. A lot of C++ programmers actually know assembly, they just prefer to use C++ as it is a lot more rapid and the performance gains are minimal with today's advanced compilers and CPUs. 

I don't know a single person that uses machine code to program games as it would consist of you pressing 0 and 1 a few thousand times to show the letter A on the screen. If he does use machine code, he is wasting his employer a lot of time and money because they will have to hire a sane person to re-write it.



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