But dont forget this is only the KZ2 demo we are using for comparison. Things can change by full version playthrough.
Killzone 2's destructible environments may look better but the underlying technology behind GoWII is superior. In Killzone 2, items are manually made to be destructible or not. In the Unreal Engine, you can design a level and automatically have every part of it be destructible (assuming you designed it correctly.)
On a side note, it seems that this thread is reaching the end of its life. I'm very pleased that it didn't turn into a childish flame war like many of the VS threads.
Good news Everyone!
I've invented a device which makes you read this in your head, in my voice!







