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Watching that GDC vid you posted reminded me of destructible scenery. I didnt expect Gears 2 to have better DS than KZ2, but it does by quite a way. They both have set piece destruction (like the bridge in KZ2 or crumble buildings in Gears 2) but the actual destruction to cover when grenades or gunfire hits walls and that was alot better in Gears 2. All scenery in Gears 2 gets affected, but the sheet of tin in KZ2 that I crouched behind took shitloads of fire and not a scratch.

But dont forget this is only the KZ2 demo we are using for comparison. Things can change by full version playthrough.

 

Killzone 2's destructible environments may look better but the underlying technology behind GoWII is superior. In Killzone 2, items are manually made to be destructible or not. In the Unreal Engine, you can design a level and automatically have every part of it be destructible (assuming you designed it correctly.)

On a side note, it seems that this thread is reaching the end of its life. I'm very pleased that it didn't turn into a childish flame war like many of the VS threads.



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!