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@ jetrii

Speedtree would not fit well into the Killzone 2 and would cause a major performance hit.If Guerilla could have taken speedtree, lighting engine xxx, mesh engine xxx, particle engine, xx and stuck it together and released a game that looks just as good in 12 months, you better believe they would have.


Nah, they may do this for Killzone 3 if that battle takes place on earth. The Helgan planet isn't earth, it's a windy planet (with lots of flags as indicators), the environments are impressive and highly destructable. No way having a couple of SpeedTrees in there is more demanding than blowing up bridges and walls into thousands of pieces.

They've got plenty of spare CPU time, they are usually using just 2 SPUs, only for the most hectic parts of the game they use all 6 SPUs up to 60% SPU time.

There's no major issue with regard to SpeedTree on the PS3 compared to the 360. The improved PS3 port of the 360's game of the year 2006 Oblivion is testiment of that.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales