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KylieDog said:
I've played the demo enough, trid various settings, the controls are just a bad design that doesn't reward players skills in reaction speed and aiming.


Great game for players who always got shot/headshotted first in other games, bad for players who were doing the quick kills/headshots.

I agree. It feels like what the RE series does - handicapping the player in a cheap attempt to make things more challenging. Guerilla disguises it as "realisitc weight" and people are foolish enough to believe it. Guns have weight, but what they did is too much. A soldier's heavy gear isn't placed on his arms - KZ2 gives you a sense of what it'd feel like if that was the case.

Some people seem worried that if KZ2 did pick up CoD4/5's aiming feel, it'd become braindead like them. Like I said before, that's not the reason why CoD4/5 are such easy games. Two of the big things that made them what they are is the fact that it only takes about 2 shots to drop someone combined with the lack of recoil when not using ironsights. It means you can run around shooting from the hip and score lucky kills.

What I'm curious about now is how this will affect people when the full game is out. Comfortable controls are extremely important in any game. Difficult controls discourage casual players. I let my friend try out the demo and he was quick to jump on the issue. When I read all the reviews constantly bringing up "bad controls/feel", I always assumed they meant the game had too much recoil, but that wasn't the case at all. This whole thing has been getting tons of attention, especially on other forums.



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