| jetrii said:
If killzone 2 were running on its engine on the PS3 and the exact same game on Epic's engine on the Xbox 360, I have no doubt that Killzone 2 would look better on the PS3. However, the difference would not be by much. Due to its smaller OS, the Xbox 360 has more memory available to it than Killzone 2. Killzone 2 on the PS3 would probably have a bit more going on on the screen at the same time but the Xbox 360 version would have higher resolution textures. GoWII on the PS3 however would be identical to the Xbox 360 version with slightly blurrier textures. Granted, Killzone 2 on the 360 would probably take up 2 discs unless procedural synthesis was used (which would require all the art to be remade from scratch). With procedural synthesis, developers can fit Gigabytes of information in a few hundred megabytes. There is a 96KB game(.kkrieger) that fits 200MB of data into it due to its use of procedural synthesis.
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I bet this synthesis is probably how games like the Conduit look so good compared to HD games that are like it. Probably makes art really ez to do.







