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Great comparison, can't fault any of those points.

The 360 is a better machine when it comes to AA and texture resolution, you can really see the Ps3 failing at AA when you look at dynamically cast shadows, in the Killzone demo if you look down at your shadow it's extremely jaggy, even in the mighty graphics machine of a game Gran Turismo the shadows cast by the car can sometimes look awefull and jaggy, especially if it's a wing mirror or some other protrusion casting a shadow across the side of the car, then it really sticks out horribly.

The thing I love about killzone the most though, is all the wind physics, particle effects lighting, smoke, death and explosions all blending together so neatly. It helps forget about the straight lines and low texture resolutions you're standing on. Hell even the sparks that bounce off the floor after you fire a bullet into sheet metal are square polygons instead of circular ones.