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Cidien said:
ramses01 said:
Cidien said:

"Real" RTS's don't have any of that "base building crap"?  Are you retarded?  So basically, there's only like 3 decent RTS's out there, period.  BTW, there aren't any RTS's out there without the "base building crap" that people play in tournaments for money.  Starcraft, the biggest rts ever, has quite a bit of that base building crap.  So will the sequal, and it will be awesome.  Sorry your lame ass won't be playing it.  You won't be missed.

The problem with the games that you mention, particularily starcraft, is that there is essential very very little strategy involved.  The outcome is primarily decided by who can micro the best.  Those games aren't much removed from button mashers like DMC or NG in terms of strategic depth.  I prefer my strategy games with more meat and less micro.  Now Halo wars seems upfront about its action heritage, so I will try the demo and evaluate it appropriately.

 

 

No strategy?  Really?  I'd like to see you play on blizzard.net with some of the higher ranked people.  It would be funny.  Just because you don't like the "type" of strategy doesn't mean there isn't strategy there.  I don't like the direction dawn of war 2 takes, but you probably do.  You shouldn't insult someones sub-genre because you suck at playing it.

 

 I think that both of you are correct. I played Starcraft for years, and what made that game great was the incredible balance between the 3 races. However that being said, ranked games were incredibly strategic, knowing where to place your base, the incredible balance between gathering resources and building the correct defenses/offense/upgrades were extremely important. On the flip side, the non-ranked stuff I actually enjoyed more. In an effort to minimize the resource management, bases were already equiped with the 'supercrystals' that had infinte resources at one spot, so all you drones went to the same place, and the gas was also plentyful. Thus the bulk of the game was geared towards building the army, along with defenses. The great fun was then co-ordinated attack against each other, and then rebuilding the army as quickly as possible/rebuilding defenses, etc. Everyone would be fully upgraded anyways, thus knowing which units worked better against other units was more important. The problem was still, the person who could click faster would build up faster and after 10-15 minutes have a significant advantage. Thus the strategy part usually got thrown out. The strategy part plays a role when people have equal bases and equal resources and can nuild equially fast. Thus Halo Wars may actually have an advantage here if base building is easy. Hardcore RTS fans will likely have an issue with Halo Wars, but I think the mainstream fans will enjoy it more as it will be more balanced.