MikeB on 06 February 2009
@ jetrii
Killzone 2 fatures very smooth animations which are only enhanced by the use of motion blur. The game does do a very good job of having a lot of particles and action on the screen at the same time. Also, Gears 2 and Killzone 2 are different games. Killzone 2 is suppose to be an intensive immersive battle while Gears 2 is suppose to be much more intimate. The Unreal 3 Engine would probably sweat trying to acomplish what Killzone 2 acomplishes.
Yes and apart from what you mention and I mentioned before, there are many major differences in game engine technology and design. For example the realtime ragdolls and enemy behaviour where enemies grab parts and are being pushed exactly where they are being shot.
Or online Gears of War 2 has many issues with its small environment 5 vs 5 (max) matches. Killzone 2's online is technically far more complex and impressive.
Regarding memory the PS3 has technically a big memory advantage over the 360 due to the default inclusion of a harddrive in every console and the storage capability of Blu-Ray disc. The PS3 is all about streaming data rather than loading the bulk of data into memory in one go (like early PS3 games such as Motorstorm 1 and Resistance: Fall of Man did apart from the 7.1 audio).







