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dbot said:
drpunk said:
Anything that I've read on the subject has said that TPSs are harder to develop than FPSs.

Mainly due to the fixed viewpoint of a FPS.

Yes, the gameplay is harder to develop in a TPS than a FPS.  The opposite is true for graphics.

OK. I think I understand from the comments made by other people.

I reckon the line between the two might have become blurred since the introduction of a model for the "first person". It might even be that first person games are developed as third person games but the camera is fixed in a first person perspective rather than a third person perspective.

Judging from that video posted where the developer moves the camera it definitely gives that kind of impression.

Similar with Mirrors Edge. The main point there being they didn't do too much with the character's (upper body) movement because you never see it.