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Awesome post Jetrii ^_^

Given time, what do you think future installments of the Killzone engine would be able to do? With some more optimizations and such what do you think you could predict? ^^

How would memory benefit the game should the PS3 OS shrink in consumption?

Do you think it's odd at all that Gears 2 Character models look almost identical to the Unreal Tourney 3 models?

What makes KZ2 so amazing in motion? I've played through Geow2, and while I like the look of it, the worlds just seem so motionless sometimes, it really feels like there's not much going on with you and the world your in :P Whereas with Killzone 2 all the crap going on with the sidelines really opens the world up. How much more does it take to render all that shit on the sides?

Orange or Grape soda? Neither is not an option.



From 0 to KICKASS in .stupid seconds.