By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jetrii said:
dbot said:
I do appreciate your effort with this thread. I think you would need to see additional shots of Killzone to determine if it includes any natural objects for comparison. I was always under the impression that third person shooters(GeoW2) would look better than first person shooters(Killzone 2) due to the proximity of the camera to the textures. The natural first person cover system in Killzone would further this problem since you would always have the camera zoomed to a texture. To use the logic in your original post, do you think that making a third person shooter is "taking the easy way" as well?

I also appreciate the fact that you believe that the 360 could handle a game like Killzone, but we will never know if you are right. Any further "technical" posts on this matter will lead us into the inevitable fanboy hell of technical specifications. To sum it up, I would rather own the console that is playing Killzone 2 as opposed to the console that could POTENTIALLY play Killzone 2.

Anyway, nice thread. It is definitely a new approach to the debate.

 

One more reply and I am out of here. I think I have an addiction to VGChartz. The whole third person/first person view is a little irrelevant. I suspect the difference would be tiny. Plus, GoWII has to render the character on the screen while in Killzone only the gun and hands need to be rendered. Also, third person games usually have a farther view distance due to the elavated camera. Although, that is an interesting point which i've never heard anyone bring up before. Kudos.

And of course, this is purely an educated guess that is up for debate.

First about the OS, I recall that 80-90 figure being talked about a lot when the PS3 launched. However, I remember that there was talk during one of the firmware updates because the OS was freed of some memory usage.

Anyway, I believe that Killzone 2 does render Sev's whole body, but you only see his hands. In the Gamekings Killzone 2 feature (which I'll link below), the developer takes the camera out of first person view and turns around to show Sev and he even controls Sev for a moment like this.

Skip ahead to about 4:25. Not like it really matters though, it's really only relevant in cut-scenes anyway.