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I agree with KylieDog. I don't like the way it speeds up the aiming the longer you hold it in a direction. I played the demo 3 times and I've gotten used to it, but it breaks the realism factor for me because in real life I don't start turning my arms faster the longer I'm turning. When you're aiming close to an enemy it's a hassle to get right on them (I like going for headshots regardless of the game) and Killzone 2's aiming mechanic just makes that a tedious and dreadful process. I'll keep playing it though as I really want to like this game and find everything else about it to be top notch. Hopefully it finally "clicks"

I've been playing FPS's since Doom so it may be that I'm really used to quick movements or "twitch" aiming. I wasn't a fan of COD4/5 as it just felt too easy and streamlined. I was hoping that Killzone 2's aiming would play a lot like the original Rainbow Six 3 on the first Xbox. That game is still my favourite tactical shooter on a console.