| Euphoria14 said: Another thing, although this is pretty much personal opinion as well. When making comparisons we are also taking images from any point in GEoW2 (In other words we get to look for the parts that look the best) and comparing it to the first area in KZ2. Not sure about anyone else here, but if I play the demo of KZ2 and check out the Warehouse area, then go into GEoW2's first indoor area (Part where Locusts come in the door and you wait for them top surround the explosives and then blow them to hell), to me anyways I can see a clear edge for KZ2. This is why I think unreleased vs. released is not fair. You can grab anything you want while we have no clue how KZ2 looks later on in the game. It could look a ton better than the opening level. For all we know you might find some vegitation. Who knows? Also the fact you acknowledge that the textures look betetr in the Jan 2009 build, changed texture colors and such so everything did not look the same makes me think even more than that even though KZ2 comes out on top, the comparison just isn't at the point yet where we can make a fair analysis. I agree about the geometry part though, not many round edges so far, but as I said before, who knows how it gets later on. |
I am not sure if you read the entire thread (I know it is long) but I've always maintained that Killzone 2 looks better than Gears of War 2. I was just trying to explain to people *why* it looks that good and how it was forced into this art style . Also, there are people that have had the chance to play much more than just the demo and they also complained about the lack of vegitation in the game. I hope we are able to find at least 1 tree in the game.
Good news Everyone!
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