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staticneuron said:
paolo90 said:
 

Wrong analogy...

The Wii v.s. the Xbox 360/PS3, on the other hand is different. Most of the games in PS3 and Xbox 360 have waaay better graphics than the Wii, of course, but, those graphics can be easily downgraded to the Wii.

Unlike the N64 -> GBA comparison, the GBA doesn't have real 3D capabilities AT ALL, making it incapable of most 3D gameplay, whereas the Wii can do most, if not all, of 3D gameplay the Xbox 360 and PS3 can, although the 3D graphics will be watered down. Textures can be down-sized, the poly-count can be lowered, and the lighting can be made less intense - with the gameplay intact.

My point is, as there may be some games that CANNOT be ported to the Wii from the Xbox 360/PS3 (this is rare), most of the games can be ported with gameplay intact, although it is harder than porting from Xbox 360 to PS3. As much as the Wii is weak, its gap from the 360 is not as large as the gap between N64/GC and GBA.

The question though, is if the developers are up to it :).


Why is it assumed that the "graphics" can be just dropped for the Wii? I assume the toughest part wouldn't be the art and assets it might be the engine. And I highly doubt that the engines can just be downgraded easily without that purpose in mind to begin with.


 Try playing games for the PC, those games show that gameplay can be retained with low specifications. Sure, the Wii won't be able to show as much polygons, shadows, and others in the game, but the gameplay will remain. Tell me any game whose gameplay can't be ported to the Wii and I'll shut up. Sure, the process might be tedious as I said, but it is possible, and that's my point.

As for engines, look at the Unreal Engine, it's bery backwards compatible even though it can handle the most up-to-date graphics.