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Zlejedi said:
I wonder if the diffrence of aproach comes from Epic starting as PC only developer and using generall purpose engine versus versus Guerilla being console developer and using specialized engine + tricks way.

But in the end how they gotten to result won't matter to 99,9% of customers.

Mostly comes from the fact that Epic's Unreal Engine will be used on many different types of games and platforms while the Killzone 2 engine is being especially designed for Killzone 2. Most developers are on a budget and can't afford to spend as much time optimizing things as Guerilla did. When they add a light to a scene, it has to act like a real light. They don't have time to make it act like light #275 on the top of the warehouse that doesn't do XXXXXX and is specialized to do YYYYYYY, it has to behave like a normal light, even if the performance suffers a bit.



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