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Onour11 said:
Please tell me if I'm wrong...but I think lights and bright places hides bad texture better...and shadow is a harder thing to do....

(If you ask me why I think like this....well look at WoW everywhere is full of lights and hides very low quality textures very well)

I also think with screenshots you can't see quality of graphics...because animations is so important and I think killzone 2's animations are superior...

 

I agree with you that Killzone 2 does have superior animations over practically every game out there with the exception of Ucharted. Uncharted's dynamic animation blending made me foam in the mouth. I can't wait to see how they improve it in Uncharted 2.

From my experience, overly bright lights distort texture colors and excessive shadows hide imperfections in textures. Shadows are indeed very difficult to do if they are dynamic. Some of the shadows in Killzone 2 and other games are baked in. Sections look like they are having a shadow being cast on them when in reality, that is the way the texture is/is being modified with simple post-processing.



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