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Ok, my take here:
1. Definitely seems action/arcade focused more than your usual RTS.
2. LOTS of polish and production value. Looks like it is on the right path for a console RTS, but interface questions I have may prevent Halo Wars from causing a cross over from PC to consoles for the RTS genre.
3. I have some interface questions I will ask here:
http://www.vgchartz.com/forum/thread.php?id=59554

Please feel free to answer. Curious about the interface and how to do waypoints and so on.