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Mistershine said:
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 48 cores? Do each of these cores need to be accessed individually or can devs just throw code at the GPU and let it sort it out itself?

Both (if everything goes to plan). Intel will have a standard DirectX/OpenGL driver which will 'look' like a normal GPU to a game and that will divide it up to the cores, OR you can program each one individually like a CPU. I think they'll also have their own special API like CUDA or Stream where the task splitting is semi-automated.