Soleron said:
Intel's completely redesigning their GPU. It will be nothing like their integrated graphics. They've put up to 48 modified Pentium cores on a chip, redesigned their FP capability and memory bus, and ended up with a workabel GPU that runs both PC software AND graphics. To give you an idea of the performance: "Intel's SIGGRAPH 2008 paper describes simulations of Larrabee's projected performance.[7] Graphs show how many 1 GHz Larrabee cores are required to maintain 60 FPS at 1600x1200 resolution in several popular games. Roughly 25 cores are required for Gears of War with no antialiasing, 25 cores for F.E.A.R with 4x antialiasing, and 10 cores for Half-Life 2: Episode 2 with 4x antialiasing. It is likely that Larrabee will run faster than 1 GHz, so these numbers are conservative.[13] Another graph shows that performance on these games scales nearly linearly with the number of cores up to 32 cores. At 48 cores the performance scaling is roughly 90% of linear." So 48 cores will be enough to run next-gen console games for certain.
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48 cores? Do each of these cores need to be accessed individually or can devs just throw code at the GPU and let it sort it out itself?








