stof said:
I think it makes a lot of sense that in a time when most companies are bleeding and firing that they wouldn't want to spend an extra 10% on their games. I'm not saying porting doesn't pay off. Of course it does and the companies are right to do it, in fact they can't afford not too. But the fact that they HAVE to increase their budgets by 10% by making all their games multiplat is a problem when budgets are already through the roof. What would you rather as a company, a game that sells a million copies on one console? or a game that sells a million copies on 2 consoles and cost an extra couple million bucks to make? I'm just saying that the smaller user bases of the HD consoles this gen is putting dev's in a bind. I'm sure they're really missing the PS2 right now. |
So your saying putting it on a 2nd console would add no sales?? I agree with Montana, your not making any sense. As a company, I'd rather sell 1.5 million on 2 consoles than 1 million on 1 console if it only costs an extra couple million bucks to make.







