stof said:
I think it makes a lot of sense that in a time when most companies are bleeding and firing that they wouldn't want to spend an extra 10% on their games. I'm not saying porting doesn't pay off. Of course it does and the companies are right to do it, in fact they can't afford not too. But the fact that they HAVE to increase their budgets by 10% by making all their games multiplat is a problem when budgets are already through the roof. What would you rather as a company, a game that sells a million copies on one console? or a game that sells a million copies on 2 consoles and cost an extra couple million bucks to make? I'm just saying that the smaller user bases of the HD consoles this gen is putting dev's in a bind. I'm sure they're really missing the PS2 right now. |
Then why are most companies planning to turn towards multiplatform development? If developers cared so much about development costs for their games (down to the cost of a few million dollars), then why would they have 20 million dollar budgets? Why not just develop on the Wii or DS then if a couple million dollars is so important? The budget may be slightly higher, but I JUST explained why the cost could be easily made back and you seemed to just dismiss that point.
Your scenario is incredibly unlikely. Can you really name a single multiplatform game this gen that would have sold more as an exclusive? Pretty tough to think of one. If your scenario (which almost never happens) actually were to occur, the company may have made one or two million dollars less. I'm sure that's a big deal to companies like EA who are losing over 600 million dollars.







