| stof said: It sounds great, but in reality it's part of the problem. To get at a descent user-base and to recover the huge costs of development, devs have to add in an additional 10% cost. That 20 Million dollar game just went up to 22. Most companies would like it a lot more if they could save that 2 million and just have a game sell well on one system. |
Well that just made no sense. Who would you care about an extra 2 million dollars if you already have a huge budget of 20 million? Hell, if the company only got 20 bucks per copy sold on the platform the game was ported to, and the game shipped 100,000 copies to store (which would make sense for a 20 million budget game), then they've already made back the cost of porting.







