Words Of Wisdom said:
Surprisingly so. When I first looked into such things, I was really shocked at the amount of resources sound can use when there is a lacking of dedicated hardware for it. |
If you think sound is a resource hog, don't even look at shadows. Most games have pretty bad shadows, and the ones that have good shadows use tricks to make it look better. Real quality shadows are amazingly taxing and can lower frame rates by over 50%. I think next generation we will see a slow transition from using tricks that complicate programming to actually using dynamic elements that makes things easier but also require a lot more power.
Good news Everyone!
I've invented a device which makes you read this in your head, in my voice!