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Yojimbo said:
NJ5 said:
Max King of the Wild said:
taxes , space rental and maintence would have to be paid even if the game is'nt in production. those shouldnt count towards dev cost.(their fixed cost that is hand in hand with running a business) the computers would also be a long term investment and wouldnt count towards the game. also it wouldnt be a yearly cost just a one time deal at the begining (along with the software)so maybe the first year would be 10million but the next years wouldnt have those costs.

If the game isn't in production what do they need the office for? It's not like game companies take 1-year long vacations, they're always working on something. Those are part of the cost of running the business. You're right that some of the costs I mentioned are fixed (although I can see them upgrading hardware quite often).

According to this thread, Uncharted cost $20 million. How big was the team and how long were they working for?

 

In the end they had 70 people working on the game I dont know how long they worked on the title.

Wikipedia says this (they have references although I didn't check them):

After completing Jak 3, Naughty Dog assembled their most technically-talented staff members and began development of Uncharted: Drake's Fortune under the codename Big.[29][30] It was in full production for about two years, with a small team of engineers working on the game for about a year before hand.[5]

So 2-3 years in development, a team which was likely under 100 people most of the time, and they spent $20 million. Seems the numbers I was saying aren't too far off.

 



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