| Max King of the Wild said: taxes , space rental and maintence would have to be paid even if the game is'nt in production. those shouldnt count towards dev cost.(their fixed cost that is hand in hand with running a business) the computers would also be a long term investment and wouldnt count towards the game. also it wouldnt be a yearly cost just a one time deal at the begining (along with the software)so maybe the first year would be 10million but the next years wouldnt have those costs. |
If the game isn't in production what do they need the office for? It's not like game companies take 1-year long vacations, they're always working on something. Those are part of the cost of running the business. You're right that some of the costs I mentioned are fixed (although I can see them upgrading hardware quite often).
According to this thread, Uncharted cost $20 million. How big was the team and how long were they working for?
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