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Badassbab said:
OMG this argument again lol. Let's just all face facts. Due to the architecture of the PS3, it has a little trouble porting 360 games (extra optimisation required), but not the other way around (not as much optimisation requried due to the easier programming on 360).

There are a few obvious 360 advantages in most multiplat games.

First of all is cost & profit...360 is cheaper to make games on and sells more software so will be lead platform most of the time.

Most 360 games upscale to 1080p. PS3 usually 720p.

Unlike the PS3, most 360 games feature AA cause of the embedded DRAM. Hence 360 games has less jaggies.

The 360 has a unified memory architecture. So the developer can use it how they wish. PS3 has the same amout of memory but it's a split memory architecture. That's why textures can look sharper on 360 cause the developer has choosen to use more of the memory on textures while they are restricted to a certain degree on the PS3.

Jeez I thought everyone knew this by now...

That must be the most concise and downright correct post I have read on VGchartz in a long long time.

And yes, everyone does know that. "denial"....comes to mind.