Gnizmo said:
Weakest console doesn't always win. The Genesis and Dreamcast were both the weakest, and we know how Sega's story ended in the hardware department. |
Different factors for different generations. TurboGrafx16 was also weaker, and i think cheaper at some point (at least against the SNES by the time it launched), but it certainly didn't do that well. NES generation was all about target marketing. NES marketed to the families, Master System to the arcade gamers, 7800 to the few remaining console gamers, and so it fell out. SNES generation was all about 3rd party support. Nintendo, Sega, Hudson, and SNK were all strong first party producers, but the strength fell to the SNES. PlayStation generation was again about 3rd party support, PlayStation 2 was all about timing, mostly. Dreamcast came out ahead of its time, and had to struggle to compete with the PlayStation and N64 for a year before it had to fight the PS2, and GameCube and Xbox came too late to provide a challenge to PS2's authority with developers. Wii generation is all about accessibility, since the level of accessibility reflects the marketshare
Monster Hunter: pissing me off since 2010.