haxxiy said:
Maybe. The standard CBE has 300 million transistors so that was as big as GPUs back then.
And perhaps it can look like a dumb move now. Back when Nintendo was risking to launch a new console with minimal improvements and revolutionary controls, besides then selling at profit they needed also fidelity from the GC's userbase to assure they would have no loss and a pre-set userbase. So indeed the Wii was planned pretty much like a 'canon fodder' - if it outsells every other console, nice and good. If does not, at least they were making profit. But now that Wii stands on its two legs it does not look so smart after all. It could be getting 80% of userbase instead of 50% if at least was strong enough to handle PS360 multiplats with similar graphics/gameplay. |
A) I don't think equal to the PS3/360 graphics would help the Wii that much. It would raise the price point and the gamecube generation showed that equal graphics don't sell Nintendo consoles. They would quite possibly lose share if they went with a more expensive high performance box. Remember when the gamecube had HD outputs before HD was ready for prime time and noone used them (well I did, but almost noone else did) so they got rid of them on the later versions? I think Nintendo learned their lesson there.
B) the PowerPC platform can easily handle anything the 360 or PS3 can do. The cell, which the PS3 uses, was developed along with IBM and is relatively close to the power PC architecture. IBM makes tons of high end processors for things like enterprise servers and super computers, they can easily handle a chip for a mid range console.
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