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@bdbdbd

I do not think you understand what I was saying. I am referring to intentional, and your referring to inadvertent. The problems I alluded to were not problems. They were entirely intentional. To ensure that you died, and had to go back to the beginning. Over and over again there was no issue of skill. You were set up to fail, and there was nothing to be done other then repeat the level until you remembered all of the cheap tricks, and memorized character placement.

The things you are referring to are accidental. In other words a bad camera angle was not specifically designed to get you killed. It was just poorly designed. That doesn't take the developer off the hook for bad coding. Though they were not trying to cheat you. It is the difference between trying to kill someone with a gun, and accidentally shooting someone while out hunting. One is a murderer, and the other is a Vice President. Though you probably do not want to spend your time with either. Though current games have done a reasonable job of getting better with their camera angles compared to the early forays.

Gaming based on real skill to me far outweighs repetition and muscle memory. Which is all most old school games were. Speaking to five hours of gaming. I think I just spent sixty hours on Fallout 3, fifty hours on Fable 2, forty hours on Infinite Undiscovery, eighty on Oblivion, forty on Grand Theft Auto IV, sixty on Lost Odyssey, and hundreds on Halo 3. Are the games getting shorter? The only difference is in my gaming I am always doing something new. In your gaming your always redoing the same thing over and over. Hell I have a lot of different ways to attack a problem. You not so much.

Give me freedom, real skill, and variety any day.