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Groucho said:

I own the PS2 version. I think I would prefer it, if I bothered to pick this title up -- I like the dualshock, and frankly, the new Rygar looks... bad compared to the old one.

At least my PS2 Rygar can be upscaled/smoothed for a 1080p image on my PS3. On the Wii, its stuck forever in 480p (if the game even supports it, which apparently, some Wii games do not).

The guy was harsh, but... look at it this way. The Wii has a bunch more horsepower than the PS2 did -- why not use it to spruce up the game? At least enhance the texture work some? Anything. He's criticizing the game port for not using the Wii's potential -- so in that regard he's upset that the Wii is not being used properly, rather than "bashing" it.

The Wii has a bunch more CPU horsepower under the hood than the PS2 did (except, perhaps, for vector processing), and the GPU is miles ahead of the PS2's, in terms of both performance and available memory.  Its *really* lame that the developers didn't take advantage of that -- I might purchase it if they had.

 

Well, if you're one of the lucky ones who owns a PS3 that has the partial backwards compatibility that upscales games and if Rygar is one of the games that actually works on that system you can play it in 1080p ...

Beyond that, I don't think anyone is saying that (from this review) that Rygar for the Wii sounds like a good game or that Tecmo shoud be praised for their work on bringing it to the Wii ... but to constantly hear about how review scores are the only "objective" and "unbiased" metric on the quality of games, and then to have reviewers hand out arbitrary scores based on some unimportant factor (like the year a game was initially released) seems entirely wrong.