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ksv said:
puffy said:

To put this into some perspective for people.. The combined sales of Dead Space on PS3 and 360 adds up to 1.49 Million copies according to VGChartz (PC sales not avaliable) 

If Dead Space cost EA 1/3 on Wii than it did on the HD formats then it only needs to sell 500,000 - 600,000 to make the same money back.

 

 This is very flawed math. Very flawed. Your math is only correct if the break even point is 1.49 million sold on the PS360. After that, every next sold copy is profit, and if the price tag is $50, you make the same profit per copy regardless of system.

So, let's say the break even point for Dead Space on PS/360 was 1 million (just as an example). They broke even + got profit from additional 490K sales (how much, I dunno, 20 dollars?) Let's say 20, so that gives you about 9.8 million dollars in profit. (20 x 0.490)

Then let's take Wii, 1/3rd of production costs. Breaks even at 333 000 in sales (most likely need to sell a little more than 1/3rd of the break even point of the HD game, because printing costs for dvds, covers etc are still the same).

That means that the remain 167 000 in sales are profit. And again, let's say $20 in profit. That means $20x0.167 million = $3.34 million USD.

So, as you can clearly see, you need far more than 1/3rd of the sales to make the same amount of money, even if the production costs are only 1/3rd on Wii.

You DO need about 1/3rd at the break even point, but I think games are published in the hope of doing better than just breaking even.

 

Yes I thought about that.. but got lazy :P

You do have very flawed logic in that line right there where you say "So, as" ... OMG I'll bbl my cat just caught fire!