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Zones said:
"I'm still firm in my opinion that Xbox's superiority over ps2 was much greater than ps3 over 360. Check!"

Funny how the best looking game of last-gen was available only on PS2.

 

I don't think that you are arguing against it, but just to clear things up for those that may get the wrong impression from your post, the xbox was superior to the PS2 in practically every way. You won't find a single competent developer that will argue otherwise.  Now that we have that cleared, the reason why a PS2 game can look better than an xbox game is because more effort was put into the PS2. It's that simple. If the same effort had been put into the xbox game, it would have looked more amazing. There is no secret PS2 trump card or anything, it is just effort.

 

Although the PS3 is more powerful than the Xbox 360, Killzone 2 is a result of effort, not because of that power. Sure, it helped, but had that much effort been put into an Xbox 360 game, then it would have looked amazing as well. Sony wanted to have one game that tried to match the hype it had so it sank a lot of money into it. 

 

I know it's a little bit of a rant, but I just don't want any fanboys to get the wrong opinion when it comes to PS2 vs Xbox.

 

@ssj12

Fact 2 :  This is indeed true. Sony has ALWAYS over-promised and under delivered. Toy Story graphics on PS2? Toy Story graphics on PS3? No. 2 Teraflop powerhouse? No. 3 gigabit ports and the ability to act as a router? No. 1.8 Teraflop GPU? No. I watched in horror as the PS3 went from the powerhouse Sony promised into the pitiful (by comparison) machine it is now. Still more powerful than the 360, but pitiful compared to what Sony promised.

Fact 4: You are also incorrect here. There is no such claim. It is an accepted industry fact that the PS3's data transfer times average out to be slower than the Xbox 360s. 

Fact 5: Also incorrect. The PS3 has more potential power than the Xbox 360. This is not myth, it is a fact. However, how much power will actually be extracted it another story. Give a developer 10 years and they will extract more power out of the PS3 with every game. So this is indeed true.

Fact 6: A lot of developers use XDR ram to store video textures since the PS3's GPU ram is not enough, something which slows down XDR a lot. And "a few mb" is actually a lot. Don't try to underplay it, it is one of the PS3's biggest weaknesses against the Xbox 360. This is another reason why the PS3 requires game installs. The Xbox 360 can hold more of the game in memory while the PS3 has to copy it and load it from the hard drive because loading it from the disc would be too slow. Slow read speeds + low memory = required use of hard drive.

Fact 7: You are passing your bias and unlikely opinion as fact. Nice try, but no. So far, the numbers point in the other direction.

 

Please don't enter a technical discussion without any technical proof. Thanks.

 



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