By using this site, you agree to our Privacy Policy and our Terms of Use. Close

World of Balance.

Main reason... the branching quest point... where the characters split up and you follow all three parties.

I think that was an awesome thing... and something that is rarely explored in games because they feel the need to focus around one... often very generic character.

It lets each character shine.... vs other RPGS.

Where each character gets their moments... but there is always that main character looking over them and helping them out etc.